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  • Video Games as Concepts and Experiences of the Past

    Aris Politopoulos Angus A. A. Mol

    Chapter from the book: Champion, E. 2021. Virtual Heritage: A Guide.

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    More and more, people do not experience the past through books, museums, or even television, but through video games. This chapter discusses how these popular entertainment products provide playful and fun experiences of the past.

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    How to cite this chapter
    Politopoulos A. & Mol A. 2021. Video Games as Concepts and Experiences of the Past. In: Champion, E (ed.), Virtual Heritage. London: Ubiquity Press. DOI: https://doi.org/10.5334/bck.h
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    This chapter distributed under the terms of the Creative Commons Attribution + Noncommercial 4.0 license. Copyright is retained by the author(s)

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    Additional Information

    Published on July 22, 2021

    DOI
    https://doi.org/10.5334/bck.h


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