Edited by organizers of “Digital Classicist” seminars in London and Berlin, this volume addresses the impact of computational approaches to the study of antiquity on audiences other than the scholars who conventionally publish it. In addition to colleagues in classics and digital humanities, the eleven chapters herein concern and are addressed to students, heritage professionals and “citizen scientists”.
Each chapter is a scholarly contribution, presenting research questions in the classics, digital humanities or, in many cases, both. They are all also examples of work within one of the most important areas of academia today: scholarly research and outputs that engage with collaborators and audiences not only including our colleagues, but also students, academics in different fields including the hard sciences, professionals and the broader public. Collaboration and scholarly interaction, particularly with better-funded and more technically advanced disciplines, is essential to digital humanities and perhaps even more so to digital classics. The international perspectives on these issues are especially valuable in an increasingly connected, institutionally and administratively diverse world.
This book addresses the broad range of issues scholars and practitioners face in engaging with students, professionals and the public, in accessible and valuable chapters from authors of many backgrounds and areas of expertise, including language and linguistics, history, archaeology and architecture. This collection will be of interest to teachers, scientists, cultural heritage professionals, linguists and enthusiasts of history and antiquity.
Writing as Material Practice grapples with the issue of writing as a form of material culture in its ancient and more recent manifestations, and in the contexts of production and consumption. Fifteen case studies explore the artefactual nature of writing — the ways in which materials, techniques, colour, scale, orientation and visibility inform the creation of inscribed objects and spaces, as well as structure subsequent engagement, perception and meaning making. Covering a temporal span of some 5000 years, from c.3200 BCE to the present day, and ranging in spatial context from the Americas to the Near East, the chapters in this volume bring a variety of perspectives which contribute to both specific and broader questions of writing materialities. The authors also aim to place past graphical systems in their social contexts so they can be understood in relation to the people who created and attributed meaning to writing and associated symbolic modes through a diverse array of individual and wider social practices.Book Details
Nel pomeriggio dell’8 maggio 2006, a conclusione della prima edizione del workshop "Open source, free software e open format nei processi di ricerca archeologici", proponemmo di ripetere la fruttuosa esperienza appena conclusa a Grosseto. Come gruppo IOSA, facente capo all’Istituto Internazionale di Studi Liguri, avevamo preliminarmente ottenuto la disponibilità da parte della sezione di Genova (di cui era allora presidente il prof. Tiziano Mannoni) a ospitare una seconda edizione dell’incontro. Il workshop del 2007 doveva costituire (e ha costituito) una prosecuzione delle discussioni avviate nel 2006 sulluso e sviluppo di software libero e open source in tutti gli ambiti dellarcheologia, a cui sono dedicati la maggior parte degli interventi qui pubblicati. A Genova, inoltre, per la prima volta nella storia di questi incontri, fu avviato un dibattito sulle modalità di accesso e disseminazione dei dati archeologici allinterno della comunità scientifica, che si è rivelato centrale negli anni successivi.Book Details